zip with a newer dgVoodoo 2, using a configurator to remove the watermark and actually stretch to 4:3 like a CRT monitor can. Oh nice, now I can finally play Crusades the way it was intended to be played! A friend of mine was complaining of the same issue with the vanilla Quake patch I made (which uses dgvoodoo's ddraw to restore old resolutions for WinQuake), so be sure to give this a try. Windowed screen also does not seem to work.Įxtract the conf file in the zip below to your Doom95 directory, let me know if this fixes the lag. Not sure if this has to do with Doom95 being generally terrible, but there you go. By comparison, DJDoom, running on the DX8 DirectDraw rendering (dgvoodoo2 also uses it here) runs significantly faster. Starts up admirably, but definitely dgvoodoo2 is actually holding it back - Framerate is rather terrible. I would appreciate it if you could test if it downloads and unpacks correctly. It can be unpacked with 7zip, but the compression level is unusually low, 44%. On Desktop, i get a broken download consistently. PS: On mobile phone it took several tries to download this as it stops mid-download. So, i take it that it uses Direct Draw on the DGVoodoo emulator to specifically display Doom95? I cant see if it is included.īecause that's interesting in and out of itself.
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